Mortis Stats & Guide
Mortis wins 40% of its Ranked matches at the top level (4,573 matches in the last 21 days). This page shows exactly where Mortis wins and loses: per mode, per map, and how that is moving.

- Tier
- D tier
- Win rate
- 40% · 4,573 matches
- Class
- assassin
- Blind-pick safety
- 4/10
Current meta status
Mortis is currently D tier at rank #101 with a meta score of 9.3 and a 40.1% win rate over 4622 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Mortis performs in Ranked right now
Over the last 21 days, Mortis loses far more often than it wins in Ranked: a 40% win rate across 4,573 matches of top players (reliable).
Mortis is on the way up: 51% over the last 7 days (1,357 matches) against 35% in the 14 days before (3,265 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Mortis win rate per mode
Players take Mortis into Brawl Ball most often: 39% of its matches are played there, where it wins 27% (1,801 matches, reliable). Mortis wins clearly more often than it loses in Hot Zone: 52% over 643 matches (reliable), 12 points above its overall win rate. Mortis loses far more often than it wins in Brawl Ball: 27% over 1,801 matches (reliable), 13 points below its overall win rate.
Best maps for Mortis
Mortis's strongest measured map is Hideout (Bounty): 57% over 196 matches (fairly reliable). Its weakest is Backyard Bowl (Brawl Ball): 17% over 498 matches (reliable). 28 maps have at least 30 Mortis matches; maps with fewer are left out.
Maps to avoid with Mortis
On these maps Mortis loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Mortis is to lock in before you can see the enemy draft. Mortis scores 4/10.
Best build
Gadget: Combo Spinner — A 360° attack that still gives value on a missed dash and charges your super.
Star Power: Creepy Harvest — Heal per kill turns a won fight into a continuous snowball.
Gears: Gadget Charge + Speed — Mortis wins through mobility and gadget uptime, not by tanking.
Only dive the backline, and only when your dash bar is full.
More builds: Best Brawl Stars builds
Strengths
As a assassin, Mortis is favoured into marksman, sharpshooter, thrower, artillery, support.
- With your dash that dodges his poke you focus Gene: Gene has low HP and a slow attack.
- With your dash that dodges his poke you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your dash that dodges his poke you focus Poco: Poco can barely defend himself.
- With your dash that dodges his poke you focus Pam: Pam lacks mobility and her damage falls off at range.
Weaknesses
Mortis struggles against tank, controller, fighter and on maps that do not support the assassin role.
Counters to watch
Strong against
Mode fit for Mortis in our coaching model
This is the coaches' view of which modes suit the assassin role of Mortis; the measured win rates per mode are higher up on this page.
- Brawl Ball — fit 6/10
- Gem Grab — fit 5/10
- Bounty — fit 4/10
Draft advice
Mortis is a late-pick Brawler. Picking it blind invites a hard counter; take it once the enemy draft is visible.
Works well alongside Max.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Mortis when the map layout works against the assassin role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.