Chester Stats & Guide
Chester wins 49% of its Ranked matches at the top level (3,141 matches in the last 21 days). This page shows exactly where Chester wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 49% · 3,141 matches
- Class
- fighter
- Blind-pick safety
- 6/10
Current meta status
Chester is currently B tier at rank #36 with a meta score of 53.5 and a 49.2% win rate over 3141 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Chester performs in Ranked right now
Over the last 21 days, Chester loses slightly more often than it wins in Ranked: a 49% win rate across 3,141 matches of top players (reliable).
Chester is holding steady: 49% over the last 7 days (1,567 matches) against 50% in the 14 days before (1,703 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-11-15. Matches played before the latest balance change count for less.
Chester win rate per mode
Players take Chester into Gem Grab most often: 33% of its matches are played there, where it wins 49% (1,041 matches, reliable). Chester wins slightly more often than it loses in Brawl Ball: 52% over 903 matches (reliable), 3 points above its overall win rate. Chester loses far more often than it wins in Knockout: 34% over 108 matches (fairly reliable), 15 points below its overall win rate.
Best maps for Chester
Chester's strongest measured map is Pinball Dreams (Brawl Ball): 55% over 213 matches (reliable). Its weakest is Open Business (Hot Zone): 45% over 227 matches (reliable). 16 maps have at least 30 Chester matches; maps with fewer are left out.
Maps to avoid with Chester
On these maps Chester loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Chester is to lock in before you can see the enemy draft. Chester scores 6/10.
Best build
Gadget: Spicy Dice — Rerolls your super effect: lets you look for the stun or burst you need.
Star Power: Bell'o'Mania — More supers in your cycle means more stuns or big bursts, more often.
Gears: Gadget Charge + Damage — Your value is your super frequency.
Play mid-range, build up your supers, and force fights with the stun.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Chester is favoured into assassin, artillery, thrower.
- With your Pop Rocks stun in your super cycle you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your Pop Rocks stun in your super cycle you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your Pop Rocks stun in your super cycle you focus Penny: Penny is slow and has no escape.
- With your Pop Rocks stun in your super cycle you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Chester struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Chester in our coaching model
This is the coaches' view of which modes suit the fighter role of Chester; the measured win rates per mode are higher up on this page.
- Gem Grab — fit 6/10
- Brawl Ball — fit 6/10
- Knockout — fit 6/10
Draft advice
Chester is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Chester when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.