Sirius Stats & Guide
Sirius wins 50% of its Ranked matches at the top level (1,750 matches in the last 21 days). This page shows exactly where Sirius wins and loses: per mode, per map, and how that is moving.

- Tier
- B tier
- Win rate
- 50% · 1,750 matches
- Class
- fighter
- Blind-pick safety
- 5/10
Current meta status
Sirius is currently B tier at rank #37 with a meta score of 50.6 and a 49.8% win rate over 1750 weighted Ranked battles (high confidence). See the full tier list for the surrounding context.
How Sirius performs in Ranked right now
Over the last 21 days, Sirius wins about as often as it loses in Ranked: a 50% win rate across 1,750 matches of top players (reliable).
Sirius is on the way up: 52% over the last 7 days (473 matches) against 49% in the 14 days before (1,277 matches).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-27. Matches played before the latest balance change count for less.
Sirius win rate per mode
Players take Sirius into Brawl Ball most often: 37% of its matches are played there, where it wins 49% (650 matches, reliable). Sirius wins far more often than it loses in Hot Zone: 57% over 564 matches (reliable), 7 points above its overall win rate. Sirius loses far more often than it wins in Knockout: 33% over 104 matches (fairly reliable), 17 points below its overall win rate.
Best maps for Sirius
Sirius's strongest measured map is Sneaky Fields (Brawl Ball): 71% over 93 matches (fairly reliable). Its weakest is Center Stage (Brawl Ball): 45% over 93 matches (fairly reliable). Belle's Rock looks even worse at 14%, but 35 matches is only an early signal. 19 maps have at least 30 Sirius matches; maps with fewer are left out.
Maps to avoid with Sirius
On these maps Sirius loses more often than it wins. The match count tells you how much weight to give each one.
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Maps and modes with fewer than 30 matches are listed without a win rate on purpose.
Blind-pick safety
Blind-pick safety is coaching metadata, not a meta ranking: it says how risky Sirius is to lock in before you can see the enemy draft. Sirius scores 5/10.
Best build
Gadget: The gadget that gives you burst or mobility — Fighters win mid-range trades; the timing of your gadget decides those.
Star Power: The star power that increases your damage or sustain — You spend the whole fight in range, so sustained value outweighs burst.
Gears: Damage + Health — You stay in the fight for a long time: both more damage and more HP scale well.
Play the mid-range, punish every overcommit from the opponent.
This is the standard build pattern for the fighter class; we only name exact items once a Brawler-specific build has been verified.
More builds: Best Brawl Stars builds
Strengths
As a fighter, Sirius is favoured into assassin, artillery, thrower.
- With your high damage in the mid-range trade you focus Barley: Barley can't shoot directly, so standing on him is free damage.
- With your high damage in the mid-range trade you focus Dynamike: Dynamike can't shoot in a straight line and misses everything moving.
- With your high damage in the mid-range trade you focus Penny: Penny is slow and has no escape.
- With your high damage in the mid-range trade you focus Tick: Tick has the lowest HP in the game.
Weaknesses
Sirius struggles against marksman, sharpshooter and on maps that do not support the fighter role.
Counters to watch
Strong against
Mode fit for Sirius in our coaching model
This is the coaches' view of which modes suit the fighter role of Sirius; the measured win rates per mode are higher up on this page.
- Gem Grab — fit 5/10
- Brawl Ball — fit 5/10
- Heist — fit 5/10
Draft advice
Sirius is a reasonable middle pick — check which counters are still open before locking it.
Learn the pick-order logic in the drafting guide.
When not to pick
Skip Sirius when the map layout works against the fighter role, when an unfavourable matchup is still open on the enemy side, or when your team already has the same role covered.