Net Presence Stats & Draft Guide
Net Presence is a Brawl Ball map with 202 Ranked battles of top players in the last 21 days. The best measured pick right now is Mina at 90% over 50 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 202 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-02
- Best measured pick
- Mina · 90% over 50 matches
- Most picked
- Shade · in 65% of battles
What the data says about Net Presence
Over the last 21 days we counted 202 Ranked battles of top players on Net Presence. 9 brawlers have at least 30 matches here, so they get a win rate; 70 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-02).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Net Presence by win rate
The strongest measured pick on Net Presence is Mina: 90% over 50 matches (early signal), picked in 25% of battles, 46 points above its Brawl Ball average of 44%.
| Brawler | Win rate on Net Presence | Matches | How sure | Picked in | vs Brawl Ball | Draft verdict |
|---|---|---|---|---|---|---|
| Mina fighter | 90% | 50 | early signal | 25% of battles | +46 pts | promising |
| Shade assassin | 83% | 67 | early signal | 65% of battles | +19 pts | promising |
| Gus support | 90% | 40 | early signal | 35% of battles | +19 pts | promising |
| Byron support | 92% | 36 | early signal | 18% of battles | +40 pts | promising |
| Bibi fighter | 46% | 70 | early signal | 35% of battles | +9 pts | avoid |
| Fang assassin | 21% | 33 | early signal | 16% of battles | -17 pts | avoid |
| Mortis assassin | 18% | 43 | early signal | 34% of battles | -10 pts | avoid |
| Edgar assassin | 7% | 30 | early signal | 15% of battles | -24 pts | avoid |
| Tick thrower | 19% | 70 | early signal | 35% of battles | -8 pts | avoid |
Safe picks and risky picks on Net Presence
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Mina — 90% over 50 matches (early signal), picked in 25% of battles, 46 points above its Brawl Ball average of 44%. Blind-pick safety 5/10.
- Shade — 83% over 67 matches (early signal), picked in 65% of battles, 19 points above its Brawl Ball average of 64%. Blind-pick safety 5/10.
- Gus — 90% over 40 matches (early signal), picked in 35% of battles, 19 points above its Brawl Ball average of 71%. Blind-pick safety 7/10.
- Byron — 92% over 36 matches (early signal), picked in 18% of battles, 40 points above its Brawl Ball average of 52%. Blind-pick safety 6/10.
Map effect: who changes on Net Presence
A gap of 4 points or more to the brawler's own Brawl Ball average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Net Presence specialist.
Better here than in Brawl Ball overall
The Net Presence specialists.
- Mina — 90% over 50 matches (early signal), picked in 25% of battles, 46 points above its Brawl Ball average of 44%. Blind-pick safety 5/10.
- Byron — 92% over 36 matches (early signal), picked in 18% of battles, 40 points above its Brawl Ball average of 52%. Blind-pick safety 6/10.
- Gus — 90% over 40 matches (early signal), picked in 35% of battles, 19 points above its Brawl Ball average of 71%. Blind-pick safety 7/10.
- Shade — 83% over 67 matches (early signal), picked in 65% of battles, 19 points above its Brawl Ball average of 64%. Blind-pick safety 5/10.
- Bibi — 46% over 70 matches (early signal), picked in 35% of battles, 9 points above its Brawl Ball average of 36%. Blind-pick safety 6/10.
Worse here than in Brawl Ball overall
This layout works against them.
- Edgar — 7% over 30 matches (early signal), picked in 15% of battles, 24 points below its Brawl Ball average of 31%. Blind-pick safety 4/10.
- Fang — 21% over 33 matches (early signal), picked in 16% of battles, 17 points below its Brawl Ball average of 39%. Blind-pick safety 5/10.
- Mortis — 18% over 43 matches (early signal), picked in 34% of battles, 10 points below its Brawl Ball average of 28%. Blind-pick safety 4/10.
- Tick — 19% over 70 matches (early signal), picked in 35% of battles, 8 points below its Brawl Ball average of 26%. Blind-pick safety 6/10.
Brawlers to avoid on Net Presence
Clearly losing records on Net Presence; the match count says how much weight to give each one.
- Tick — 19% over 70 matches (early signal), picked in 35% of battles.
- Edgar — 7% over 30 matches (early signal), picked in 15% of battles.
- Mortis — 18% over 43 matches (early signal), picked in 34% of battles.
- Fang — 21% over 33 matches (early signal), picked in 16% of battles.
- Bibi — 46% over 70 matches (early signal), picked in 35% of battles.
Which roles win on Net Presence
The best performing role on Net Presence is support: 72% over 112 matches, 11 points above the Brawl Ball average for that role. The weakest is thrower at 18% over 76 matches.
| Role | Win rate on Net Presence | Matches | How sure | vs Brawl Ball |
|---|---|---|---|---|
| support | 72% | 112 | fairly reliable | +11 pts |
| fighter | 50% | 242 | reliable | +2 pts |
| tank | 48% | 79 | early signal | -6 pts |
| assassin | 42% | 231 | reliable | -3 pts |
| sharpshooter | 26% | 44 | early signal | -17 pts |
| thrower | 18% | 76 | early signal | -18 pts |
Roles are the coaching model's class per brawler.
Most picked on Net Presence
How often top players take a brawler onto Net Presence, and how it went. Popular is not the same as good.
- Shade — picked in 65% of battles, 83% over 67 matches (early signal) (promising).
- Bibi — picked in 35% of battles, 46% over 70 matches (early signal) (avoid).
- Tick — picked in 35% of battles, 19% over 70 matches (early signal) (avoid).
- Gus — picked in 35% of battles, 90% over 40 matches (early signal) (promising).
- Mortis — picked in 34% of battles, 18% over 43 matches (early signal) (avoid).
- Mina — picked in 25% of battles, 90% over 50 matches (early signal) (promising).
- Byron — picked in 18% of battles, 92% over 36 matches (early signal) (promising).
- Fang — picked in 16% of battles, 21% over 33 matches (early signal) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Net Presence
The coaching model's view of Net Presence, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Net Presence yet. Use the Brawl Ball mode ranking next to the measured numbers above.
Mode context
Net Presence is a Brawl Ball map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 202 Ranked battles of top players on Net Presence in the last 21 days. 9 brawlers have enough matches here to show a win rate; 70 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.