🚀 APP EARLY ACCESS — All coaching tools free →
BrawlBetter.com

Net Presence Stats & Draft Guide

Net Presence is a Brawl Ball map with 202 Ranked battles of top players in the last 21 days. The best measured pick right now is Mina at 90% over 50 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.

Brawl Ball · 202 Ranked battles in the last 21 days · meta September 1 Balance Update
Ranked battles
202 · last 21 days
In Ranked rotation
Yes · last battle 2026-09-02
Best measured pick
Mina · 90% over 50 matches
Most picked
Shade · in 65% of battles

What the data says about Net Presence

Over the last 21 days we counted 202 Ranked battles of top players on Net Presence. 9 brawlers have at least 30 matches here, so they get a win rate; 70 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-02).

Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.

Best Brawlers on Net Presence by win rate

The strongest measured pick on Net Presence is Mina: 90% over 50 matches (early signal), picked in 25% of battles, 46 points above its Brawl Ball average of 44%.

BrawlerWin rate on Net PresenceMatchesHow surePicked invs Brawl BallDraft verdict
Mina fighter90%50early signal25% of battles+46 ptspromising
Shade assassin83%67early signal65% of battles+19 ptspromising
Gus support90%40early signal35% of battles+19 ptspromising
Byron support92%36early signal18% of battles+40 ptspromising
Bibi fighter46%70early signal35% of battles+9 ptsavoid
Fang assassin21%33early signal16% of battles-17 ptsavoid
Mortis assassin18%43early signal34% of battles-10 ptsavoid
Edgar assassin7%30early signal15% of battles-24 ptsavoid
Tick thrower19%70early signal35% of battles-8 ptsavoid

Safe picks and risky picks on Net Presence

Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.

Also winning here

Winning record without a strong pick-order signal, or with a sample that is still small.

  • Mina90% over 50 matches (early signal), picked in 25% of battles, 46 points above its Brawl Ball average of 44%. Blind-pick safety 5/10.
  • Shade83% over 67 matches (early signal), picked in 65% of battles, 19 points above its Brawl Ball average of 64%. Blind-pick safety 5/10.
  • Gus90% over 40 matches (early signal), picked in 35% of battles, 19 points above its Brawl Ball average of 71%. Blind-pick safety 7/10.
  • Byron92% over 36 matches (early signal), picked in 18% of battles, 40 points above its Brawl Ball average of 52%. Blind-pick safety 6/10.

Map effect: who changes on Net Presence

A gap of 4 points or more to the brawler's own Brawl Ball average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Net Presence specialist.

Better here than in Brawl Ball overall

The Net Presence specialists.

  • Mina90% over 50 matches (early signal), picked in 25% of battles, 46 points above its Brawl Ball average of 44%. Blind-pick safety 5/10.
  • Byron92% over 36 matches (early signal), picked in 18% of battles, 40 points above its Brawl Ball average of 52%. Blind-pick safety 6/10.
  • Gus90% over 40 matches (early signal), picked in 35% of battles, 19 points above its Brawl Ball average of 71%. Blind-pick safety 7/10.
  • Shade83% over 67 matches (early signal), picked in 65% of battles, 19 points above its Brawl Ball average of 64%. Blind-pick safety 5/10.
  • Bibi46% over 70 matches (early signal), picked in 35% of battles, 9 points above its Brawl Ball average of 36%. Blind-pick safety 6/10.

Worse here than in Brawl Ball overall

This layout works against them.

  • Edgar7% over 30 matches (early signal), picked in 15% of battles, 24 points below its Brawl Ball average of 31%. Blind-pick safety 4/10.
  • Fang21% over 33 matches (early signal), picked in 16% of battles, 17 points below its Brawl Ball average of 39%. Blind-pick safety 5/10.
  • Mortis18% over 43 matches (early signal), picked in 34% of battles, 10 points below its Brawl Ball average of 28%. Blind-pick safety 4/10.
  • Tick19% over 70 matches (early signal), picked in 35% of battles, 8 points below its Brawl Ball average of 26%. Blind-pick safety 6/10.

Brawlers to avoid on Net Presence

Clearly losing records on Net Presence; the match count says how much weight to give each one.

  • Tick19% over 70 matches (early signal), picked in 35% of battles.
  • Edgar7% over 30 matches (early signal), picked in 15% of battles.
  • Mortis18% over 43 matches (early signal), picked in 34% of battles.
  • Fang21% over 33 matches (early signal), picked in 16% of battles.
  • Bibi46% over 70 matches (early signal), picked in 35% of battles.

Which roles win on Net Presence

The best performing role on Net Presence is support: 72% over 112 matches, 11 points above the Brawl Ball average for that role. The weakest is thrower at 18% over 76 matches.

RoleWin rate on Net PresenceMatchesHow surevs Brawl Ball
support72%112fairly reliable+11 pts
fighter50%242reliable+2 pts
tank48%79early signal-6 pts
assassin42%231reliable-3 pts
sharpshooter26%44early signal-17 pts
thrower18%76early signal-18 pts

Roles are the coaching model's class per brawler.

Most picked on Net Presence

How often top players take a brawler onto Net Presence, and how it went. Popular is not the same as good.

  • Shadepicked in 65% of battles, 83% over 67 matches (early signal) (promising).
  • Bibipicked in 35% of battles, 46% over 70 matches (early signal) (avoid).
  • Tickpicked in 35% of battles, 19% over 70 matches (early signal) (avoid).
  • Guspicked in 35% of battles, 90% over 40 matches (early signal) (promising).
  • Mortispicked in 34% of battles, 18% over 43 matches (early signal) (avoid).
  • Minapicked in 25% of battles, 90% over 50 matches (early signal) (promising).
  • Byronpicked in 18% of battles, 92% over 36 matches (early signal) (promising).
  • Fangpicked in 16% of battles, 21% over 33 matches (early signal) (avoid).

How to read these numbers

A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:

  • reliable 200 matches or more: a solid basis for a verdict.
  • fairly reliable 80 to 199 matches: enough to spot a real pattern.
  • early signal 30 to 79 matches: a hint, not a verdict.
  • too few matches fewer than 30 matches, so we do not show a win rate yet.

A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.

The coaches' view on Net Presence

The coaching model's view of Net Presence, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.

The coaching model has no map-specific notes for Net Presence yet. Use the Brawl Ball mode ranking next to the measured numbers above.

Mode context

Net Presence is a Brawl Ball map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.

Other Brawl Ball maps

Data confidence

The measured numbers on this page come from 202 Ranked battles of top players on Net Presence in the last 21 days. 9 brawlers have enough matches here to show a win rate; 70 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.

Need the best pick for your actual draft? Open the Draft Tool.