
Super Beach Stats & Draft Guide
Super Beach is a Brawl Ball map with 2,464 Ranked battles of top players in the last 21 days. The best measured pick right now is Gus at 77% over 932 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 2,464 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-03
- Best measured pick
- Gus · 77% over 932 matches
- Most picked
- Shade · in 82% of battles
What the data says about Super Beach
Over the last 21 days we counted 2,464 Ranked battles of top players on Super Beach. 58 brawlers have at least 30 matches here, so they get a win rate; 48 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-03).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Super Beach by win rate
The strongest measured pick on Super Beach is Gus: 77% over 932 matches (reliable), picked in 38% of battles, 6 points above its Brawl Ball average of 71%. Gus (77%), Poco (63%), Maisie (64%), Lou (58%) combine a winning record here with a high blind-pick safety, so they are the safest early picks.
| Brawler | Win rate on Super Beach | Matches | How sure | Picked in | vs Brawl Ball | Draft verdict |
|---|---|---|---|---|---|---|
| Gus support | 77% | 932 | reliable | 38% of battles | +6 pts | safe early pick |
| Amber fighter | 72% | 717 | reliable | 29% of battles | +1 pts | strong pick |
| Chuck fighter | 75% | 169 | fairly reliable | 7% of battles | +6 pts | strong pick |
| Shade assassin | 66% | 1,966 | reliable | 82% of battles | +2 pts | strong pick |
| El Primo tank | 66% | 1,380 | reliable | 56% of battles | +3 pts | strong pick |
| Poco support | 63% | 292 | reliable | 12% of battles | +1 pts | safe early pick |
| Maisie fighter | 64% | 138 | fairly reliable | 7% of battles | +13 pts | safe early pick |
| Lumi fighter | 57% | 281 | reliable | 15% of battles | +2 pts | strong pick |
| Sandy support | 64% | 53 | early signal | 2% of battles | +4 pts | promising |
| Jacky tank | 61% | 79 | early signal | 4% of battles | +15 pts | promising |
| Meg tank | 63% | 50 | early signal | 3% of battles | +8 pts | promising |
| Lou controller | 58% | 125 | fairly reliable | 5% of battles | -7 pts | safe early pick |
Showing the 12 strongest of 58 measured brawlers. "Picked in" is the share of Super Beach battles with the brawler on either team. "vs Brawl Ball" is the win rate here minus the same brawler's win rate across all Brawl Ball maps.
Safe picks and risky picks on Super Beach
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Gus — 77% over 932 matches (reliable), picked in 38% of battles, 6 points above its Brawl Ball average of 71%. Blind-pick safety 7/10.
- Poco — 63% over 292 matches (reliable), picked in 12% of battles, in line with its Brawl Ball average. Blind-pick safety 7/10.
- Maisie — 64% over 138 matches (fairly reliable), picked in 7% of battles, 13 points above its Brawl Ball average of 51%. Blind-pick safety 6/10.
- Lou — 58% over 125 matches (fairly reliable), picked in 5% of battles, 7 points below its Brawl Ball average of 65%. Blind-pick safety 7/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Amber — 72% over 717 matches (reliable), picked in 29% of battles, in line with its Brawl Ball average. Blind-pick safety 5/10.
- Chuck — 75% over 169 matches (fairly reliable), picked in 7% of battles, 6 points above its Brawl Ball average of 69%. Blind-pick safety 5/10.
- Shade — 66% over 1,966 matches (reliable), picked in 82% of battles, 2 points above its Brawl Ball average of 64%. Blind-pick safety 5/10.
- El Primo — 66% over 1,380 matches (reliable), picked in 56% of battles, 3 points above its Brawl Ball average of 63%. Blind-pick safety 5/10.
- Lumi — 57% over 281 matches (reliable), picked in 15% of battles, 2 points above its Brawl Ball average of 56%. Blind-pick safety 5/10.
- Sandy — 64% over 53 matches (early signal), picked in 2% of battles, 4 points above its Brawl Ball average of 60%. Blind-pick safety 7/10.
8 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Map effect: who changes on Super Beach
A gap of 4 points or more to the brawler's own Brawl Ball average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Super Beach specialist.
Better here than in Brawl Ball overall
The Super Beach specialists.
- Jacky — 61% over 79 matches (early signal), picked in 4% of battles, 15 points above its Brawl Ball average of 46%. Blind-pick safety 6/10.
- Maisie — 64% over 138 matches (fairly reliable), picked in 7% of battles, 13 points above its Brawl Ball average of 51%. Blind-pick safety 6/10.
- Alli — 50% over 34 matches (early signal), picked in 1% of battles, 11 points above its Brawl Ball average of 39%. Blind-pick safety 5/10.
- Meg — 63% over 50 matches (early signal), picked in 3% of battles, 8 points above its Brawl Ball average of 55%. Blind-pick safety 4/10.
- Nori — 56% over 260 matches (reliable), picked in 17% of battles, 7 points above its Brawl Ball average of 49%. Blind-pick safety 5/10.
- Dynamike — 45% over 137 matches (fairly reliable), picked in 6% of battles, 7 points above its Brawl Ball average of 38%. Blind-pick safety 6/10.
Worse here than in Brawl Ball overall
This layout works against them.
- Spike — 14% over 49 matches (early signal), picked in 2% of battles, 32 points below its Brawl Ball average of 46%. Blind-pick safety 6/10.
- Kenji — 19% over 59 matches (early signal), picked in 2% of battles, 30 points below its Brawl Ball average of 49%. Blind-pick safety 5/10.
- Ash — 37% over 57 matches (early signal), picked in 4% of battles, 23 points below its Brawl Ball average of 60%. Blind-pick safety 4/10.
- Otis — 28% over 39 matches (early signal), picked in 2% of battles, 23 points below its Brawl Ball average of 51%. Blind-pick safety 6/10.
- Sirius — 27% over 92 matches (fairly reliable), picked in 4% of battles, 18 points below its Brawl Ball average of 45%. Blind-pick safety 5/10.
- Larry & Lawrie — 57% over 44 matches (early signal), picked in 2% of battles, 18 points below its Brawl Ball average of 74%. Blind-pick safety 6/10.
Brawlers to avoid on Super Beach
Clearly losing records on Super Beach; the match count says how much weight to give each one.
- Mortis — 21% over 544 matches (reliable), picked in 25% of battles.
- Edgar — 18% over 297 matches (reliable), picked in 12% of battles.
- Colt — 21% over 367 matches (reliable), picked in 17% of battles.
- Shelly — 19% over 97 matches (fairly reliable), picked in 4% of battles.
- Bibi — 32% over 486 matches (reliable), picked in 20% of battles.
- Bull — 28% over 198 matches (fairly reliable), picked in 8% of battles.
Which roles win on Super Beach
The best performing role on Super Beach is support: 68% over 1,499 matches, 7 points above the Brawl Ball average for that role. The weakest is sharpshooter at 31% over 982 matches.
| Role | Win rate on Super Beach | Matches | How sure | vs Brawl Ball |
|---|---|---|---|---|
| support | 68% | 1,499 | reliable | +7 pts |
| tank | 58% | 1,919 | reliable | +4 pts |
| assassin | 49% | 3,669 | reliable | +4 pts |
| controller | 48% | 526 | reliable | -7 pts |
| fighter | 47% | 4,124 | reliable | -1 pts |
| artillery | 45% | 73 | early signal | -17 pts |
| thrower | 41% | 247 | reliable | +4 pts |
| marksman | 33% | 213 | reliable | -15 pts |
| sharpshooter | 31% | 982 | reliable | -12 pts |
Roles are the coaching model's class per brawler.
Most picked on Super Beach
How often top players take a brawler onto Super Beach, and how it went. Popular is not the same as good.
- Shade — picked in 82% of battles, 66% over 1,966 matches (reliable) (strong pick).
- El Primo — picked in 56% of battles, 66% over 1,380 matches (reliable) (strong pick).
- Wendy — picked in 39% of battles, 42% over 402 matches (reliable) (avoid).
- Gus — picked in 38% of battles, 77% over 932 matches (reliable) (safe early pick).
- Amber — picked in 29% of battles, 72% over 717 matches (reliable) (strong pick).
- Mortis — picked in 25% of battles, 21% over 544 matches (reliable) (avoid).
- Bibi — picked in 20% of battles, 32% over 486 matches (reliable) (avoid).
- Nori — picked in 17% of battles, 56% over 260 matches (reliable) (strong pick).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Super Beach
The coaching model's view of Super Beach, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Super Beach yet. Use the Brawl Ball mode ranking next to the measured numbers above.
Mode context
Super Beach is a Brawl Ball map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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The measured numbers on this page come from 2,464 Ranked battles of top players on Super Beach in the last 21 days. 12 brawlers have enough matches here to show a win rate; 48 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.