Raging Ocean Stats & Draft Guide
Raging Ocean is a Brawl Ball map with 604 Ranked battles of top players in the last 21 days. The best measured pick right now is Bull at 69% over 87 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 604 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-06
- Best measured pick
- Bull · 69% over 87 matches
- Most picked
- Mortis · in 37% of battles
What the data says about Raging Ocean
Over the last 21 days we counted 604 Ranked battles of top players on Raging Ocean. 29 brawlers have at least 30 matches here, so they get a win rate; 69 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-06).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Raging Ocean by win rate
The strongest measured pick on Raging Ocean is Bull: 69% over 87 matches (fairly reliable), picked in 14% of battles, 29 points above its Brawl Ball average of 40%. Stu (58%) combines a winning record here with a high blind-pick safety, so it is the safest early picks.
| Brawler | Win rate on Raging Ocean | Matches | How sure | Picked in | vs Brawl Ball | Draft verdict |
|---|---|---|---|---|---|---|
| Willow controller | 87% | 67 | early signal | 11% of battles | +34 pts | promising |
| Shade assassin | 80% | 79 | early signal | 17% of battles | +16 pts | promising |
| Buzz assassin | 90% | 49 | early signal | 8% of battles | +44 pts | promising |
| Gale fighter | 76% | 76 | early signal | 13% of battles | +20 pts | promising |
| Bull tank | 69% | 87 | fairly reliable | 14% of battles | +29 pts | strong pick |
| Sirius fighter | 72% | 50 | early signal | 8% of battles | +27 pts | promising |
| Kit support | 80% | 30 | early signal | 5% of battles | +47 pts | promising |
| Gigi fighter | 71% | 31 | early signal | 5% of battles | +15 pts | promising |
| Stu assassin | 58% | 169 | fairly reliable | 28% of battles | +11 pts | safe early pick |
| Amber fighter | 66% | 39 | early signal | 7% of battles | -5 pts | promising |
| Lou controller | 64% | 42 | early signal | 7% of battles | 0 pts | promising |
| Rico sharpshooter | 60% | 50 | early signal | 24% of battles | +14 pts | promising |
Showing the 12 strongest of 29 measured brawlers. "Picked in" is the share of Raging Ocean battles with the brawler on either team. "vs Brawl Ball" is the win rate here minus the same brawler's win rate across all Brawl Ball maps.
Safe picks and risky picks on Raging Ocean
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Stu — 58% over 169 matches (fairly reliable), picked in 28% of battles, 11 points above its Brawl Ball average of 47%. Blind-pick safety 6/10.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Willow — 87% over 67 matches (early signal), picked in 11% of battles, 34 points above its Brawl Ball average of 53%. Blind-pick safety 5/10.
- Shade — 80% over 79 matches (early signal), picked in 17% of battles, 16 points above its Brawl Ball average of 64%. Blind-pick safety 5/10.
- Buzz — 90% over 49 matches (early signal), picked in 8% of battles, 44 points above its Brawl Ball average of 46%. Blind-pick safety 5/10.
- Gale — 76% over 76 matches (early signal), picked in 13% of battles, 20 points above its Brawl Ball average of 56%. Blind-pick safety 5/10.
- Bull — 69% over 87 matches (fairly reliable), picked in 14% of battles, 29 points above its Brawl Ball average of 40%. Blind-pick safety 5/10.
- Sirius — 72% over 50 matches (early signal), picked in 8% of battles, 27 points above its Brawl Ball average of 45%. Blind-pick safety 5/10.
8 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Map effect: who changes on Raging Ocean
A gap of 4 points or more to the brawler's own Brawl Ball average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Raging Ocean specialist.
Better here than in Brawl Ball overall
The Raging Ocean specialists.
- Kit — 80% over 30 matches (early signal), picked in 5% of battles, 47 points above its Brawl Ball average of 33%. Blind-pick safety 6/10.
- Buzz — 90% over 49 matches (early signal), picked in 8% of battles, 44 points above its Brawl Ball average of 46%. Blind-pick safety 5/10.
- Willow — 87% over 67 matches (early signal), picked in 11% of battles, 34 points above its Brawl Ball average of 53%. Blind-pick safety 5/10.
- Bull — 69% over 87 matches (fairly reliable), picked in 14% of battles, 29 points above its Brawl Ball average of 40%. Blind-pick safety 5/10.
- Sirius — 72% over 50 matches (early signal), picked in 8% of battles, 27 points above its Brawl Ball average of 45%. Blind-pick safety 5/10.
- Gale — 76% over 76 matches (early signal), picked in 13% of battles, 20 points above its Brawl Ball average of 56%. Blind-pick safety 5/10.
Worse here than in Brawl Ball overall
This layout works against them.
- Gray — 28% over 54 matches (early signal), picked in 9% of battles, 17 points below its Brawl Ball average of 45%. Blind-pick safety 6/10.
- Edgar — 18% over 66 matches (early signal), picked in 11% of battles, 12 points below its Brawl Ball average of 31%. Blind-pick safety 4/10.
- Damian — 33% over 58 matches (early signal), picked in 10% of battles, 8 points below its Brawl Ball average of 41%. Blind-pick safety 5/10.
- Tick — 19% over 113 matches (fairly reliable), picked in 19% of battles, 8 points below its Brawl Ball average of 26%. Blind-pick safety 6/10.
- Bibi — 30% over 122 matches (fairly reliable), picked in 20% of battles, 6 points below its Brawl Ball average of 36%. Blind-pick safety 6/10.
- Amber — 66% over 39 matches (early signal), picked in 7% of battles, 5 points below its Brawl Ball average of 71%. Blind-pick safety 5/10.
Brawlers to avoid on Raging Ocean
Clearly losing records on Raging Ocean; the match count says how much weight to give each one.
- Tick — 19% over 113 matches (fairly reliable), picked in 19% of battles.
- Mortis — 26% over 152 matches (fairly reliable), picked in 37% of battles.
- Edgar — 18% over 66 matches (early signal), picked in 11% of battles.
- Bibi — 30% over 122 matches (fairly reliable), picked in 20% of battles.
- Gray — 28% over 54 matches (early signal), picked in 9% of battles.
- Damian — 33% over 58 matches (early signal), picked in 10% of battles.
Which roles win on Raging Ocean
The best performing role on Raging Ocean is controller: 70% over 195 matches, 15 points above the Brawl Ball average for that role. The weakest is thrower at 19% over 144 matches.
| Role | Win rate on Raging Ocean | Matches | How sure | vs Brawl Ball |
|---|---|---|---|---|
| controller | 70% | 195 | fairly reliable | +15 pts |
| tank | 60% | 210 | reliable | +6 pts |
| support | 51% | 137 | fairly reliable | -10 pts |
| sharpshooter | 50% | 241 | reliable | +7 pts |
| fighter | 48% | 895 | reliable | 0 pts |
| assassin | 47% | 728 | reliable | +3 pts |
| marksman | 43% | 91 | fairly reliable | -4 pts |
| thrower | 19% | 144 | fairly reliable | -18 pts |
Roles are the coaching model's class per brawler.
Most picked on Raging Ocean
How often top players take a brawler onto Raging Ocean, and how it went. Popular is not the same as good.
- Mortis — picked in 37% of battles, 26% over 152 matches (fairly reliable) (avoid).
- Griff — picked in 33% of battles, 54% over 106 matches (fairly reliable) (strong pick).
- Wendy — picked in 32% of battles, 54% over 37 matches (early signal) (promising).
- Stu — picked in 28% of battles, 58% over 169 matches (fairly reliable) (safe early pick).
- Rico — picked in 24% of battles, 60% over 50 matches (early signal) (promising).
- Bibi — picked in 20% of battles, 30% over 122 matches (fairly reliable) (avoid).
- Fang — picked in 20% of battles, 40% over 121 matches (fairly reliable) (avoid).
- Tick — picked in 19% of battles, 19% over 113 matches (fairly reliable) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Raging Ocean
The coaching model's view of Raging Ocean, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Raging Ocean yet. Use the Brawl Ball mode ranking next to the measured numbers above.
Mode context
Raging Ocean is a Brawl Ball map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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Same mode, different layout. Compare before you build your Brawl Ball pool, or start from the Brawl Ball mode guide.
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The measured numbers on this page come from 604 Ranked battles of top players on Raging Ocean in the last 21 days. 12 brawlers have enough matches here to show a win rate; 69 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.