
Beach Ball Stats & Draft Guide
Beach Ball is a Brawl Ball map with 1,166 Ranked battles of top players in the last 21 days. The best measured pick right now is Gus at 60% over 120 matches. Below: who wins here, who is safe to pick early, who to keep for later and who to avoid, each with the matches behind the number.
- Ranked battles
- 1,166 · last 21 days
- In Ranked rotation
- Yes · last battle 2026-09-06
- Best measured pick
- Gus · 60% over 120 matches
- Most picked
- Griff · in 43% of battles
What the data says about Beach Ball
Over the last 21 days we counted 1,166 Ranked battles of top players on Beach Ball. 46 brawlers have at least 30 matches here, so they get a win rate; 58 more were picked too rarely to judge. The map is in the current Ranked rotation (last battle 2026-09-06).
Counted from Ranked matches of top players over the last 21 days, last updated 2026-09-06. Matches played before the latest balance change count for less. A brawler needs at least 30 matches on this map before we show a win rate.
Best Brawlers on Beach Ball by win rate
The strongest measured pick on Beach Ball is Gus: 60% over 120 matches (fairly reliable), picked in 11% of battles, 11 points below its Brawl Ball average of 71%. Gus (60%) combines a winning record here with a high blind-pick safety, so it is the safest early picks. Frank (59%), Meg (54%) win here too but are easy to counter: keep them for a late pick. Surge (47% over 281 matches) is among the most picked brawlers here yet loses more than it wins.
| Brawler | Win rate on Beach Ball | Matches | How sure | Picked in | vs Brawl Ball | Draft verdict |
|---|---|---|---|---|---|---|
| Shade assassin | 67% | 61 | early signal | 9% of battles | +3 pts | promising |
| Gus support | 60% | 120 | fairly reliable | 11% of battles | -11 pts | safe early pick |
| Frank tank | 59% | 85 | fairly reliable | 7% of battles | +10 pts | strong, pick late |
| Ash tank | 60% | 61 | early signal | 9% of battles | +1 pts | promising |
| Buzz assassin | 56% | 128 | fairly reliable | 11% of battles | +10 pts | strong pick |
| Amber fighter | 57% | 77 | early signal | 8% of battles | -14 pts | promising |
| Sirius fighter | 59% | 44 | early signal | 4% of battles | +14 pts | promising |
| Kenji assassin | 57% | 47 | early signal | 4% of battles | +9 pts | promising |
| Carl fighter | 54% | 74 | early signal | 6% of battles | +12 pts | promising |
| Meg tank | 54% | 80 | fairly reliable | 11% of battles | -2 pts | strong, pick late |
| Starr Nova fighter | 53% | 142 | fairly reliable | 12% of battles | +8 pts | strong pick |
| Colette fighter | 54% | 42 | early signal | 4% of battles | +12 pts | promising |
Showing the 12 strongest of 46 measured brawlers. "Picked in" is the share of Beach Ball battles with the brawler on either team. "vs Brawl Ball" is the win rate here minus the same brawler's win rate across all Brawl Ball maps.
Safe picks and risky picks on Beach Ball
Safe means winning here with a good sample and hard to punish when picked blind; risky means the numbers say it loses, or it wins but is easy to counter once the enemy sees it. The pick-order guide explains when to lock what.
Safe early picks
Winning record, a fairly reliable sample or better, and a blind-pick safety of at least 6/10 in the coaching model.
- Gus — 60% over 120 matches (fairly reliable), picked in 11% of battles, 11 points below its Brawl Ball average of 71%. Blind-pick safety 7/10.
Strong, but keep for a late pick
Win here but are easy to counter: lock them in once the enemy draft is visible, after checking which counters are still open.
Also winning here
Winning record without a strong pick-order signal, or with a sample that is still small.
- Shade — 67% over 61 matches (early signal), picked in 9% of battles, 3 points above its Brawl Ball average of 64%. Blind-pick safety 5/10.
- Ash — 60% over 61 matches (early signal), picked in 9% of battles, in line with its Brawl Ball average. Blind-pick safety 4/10.
- Buzz — 56% over 128 matches (fairly reliable), picked in 11% of battles, 10 points above its Brawl Ball average of 46%. Blind-pick safety 5/10.
- Amber — 57% over 77 matches (early signal), picked in 8% of battles, 14 points below its Brawl Ball average of 71%. Blind-pick safety 5/10.
- Sirius — 59% over 44 matches (early signal), picked in 4% of battles, 14 points above its Brawl Ball average of 45%. Blind-pick safety 5/10.
- Kenji — 57% over 47 matches (early signal), picked in 4% of battles, 9 points above its Brawl Ball average of 49%. Blind-pick safety 5/10.
4 more measured brawlers carry this verdict on this map; only the strongest 6 are listed.
Popular but losing
Among the 8 most picked brawlers on Beach Ball, yet losing more than winning.
- Surge — 47% over 281 matches (reliable), picked in 24% of battles, 4 points above its Brawl Ball average of 42%. Blind-pick safety 6/10.
Map effect: who changes on Beach Ball
A gap of 4 points or more to the brawler's own Brawl Ball average, with at least 30 matches on both sides. Compare with the live tier list: a modest overall tier can hide a Beach Ball specialist.
Better here than in Brawl Ball overall
The Beach Ball specialists.
- Mortis — 52% over 160 matches (fairly reliable), picked in 25% of battles, 23 points above its Brawl Ball average of 28%. Blind-pick safety 4/10.
- Edgar — 46% over 187 matches (fairly reliable), picked in 16% of battles, 15 points above its Brawl Ball average of 31%. Blind-pick safety 4/10.
- Colt — 44% over 101 matches (fairly reliable), picked in 15% of battles, 14 points above its Brawl Ball average of 30%. Blind-pick safety 5/10.
- Bibi — 50% over 115 matches (fairly reliable), picked in 10% of battles, 14 points above its Brawl Ball average of 36%. Blind-pick safety 6/10.
- Sirius — 59% over 44 matches (early signal), picked in 4% of battles, 14 points above its Brawl Ball average of 45%. Blind-pick safety 5/10.
- Dynamike — 51% over 39 matches (early signal), picked in 5% of battles, 13 points above its Brawl Ball average of 38%. Blind-pick safety 6/10.
Worse here than in Brawl Ball overall
This layout works against them.
- Nita — 21% over 34 matches (early signal), picked in 3% of battles, 26 points below its Brawl Ball average of 46%. Blind-pick safety 6/10.
- Amber — 57% over 77 matches (early signal), picked in 8% of battles, 14 points below its Brawl Ball average of 71%. Blind-pick safety 5/10.
- Lou — 51% over 41 matches (early signal), picked in 4% of battles, 13 points below its Brawl Ball average of 65%. Blind-pick safety 7/10.
- El Primo — 50% over 99 matches (fairly reliable), picked in 15% of battles, 13 points below its Brawl Ball average of 63%. Blind-pick safety 5/10.
- Gus — 60% over 120 matches (fairly reliable), picked in 11% of battles, 11 points below its Brawl Ball average of 71%. Blind-pick safety 7/10.
- Spike — 36% over 42 matches (early signal), picked in 4% of battles, 11 points below its Brawl Ball average of 46%. Blind-pick safety 6/10.
Brawlers to avoid on Beach Ball
Clearly losing records on Beach Ball; the match count says how much weight to give each one.
- Nita — 21% over 34 matches (early signal), picked in 3% of battles.
- Shelly — 32% over 38 matches (early signal), picked in 3% of battles.
- Pierce — 36% over 50 matches (early signal), picked in 4% of battles.
- Spike — 36% over 42 matches (early signal), picked in 4% of battles.
- Colt — 44% over 101 matches (fairly reliable), picked in 15% of battles.
- Edgar — 46% over 187 matches (fairly reliable), picked in 16% of battles.
Which roles win on Beach Ball
The best performing role on Beach Ball is thrower: 53% over 88 matches, 16 points above the Brawl Ball average for that role. The weakest is marksman at 44% over 260 matches.
| Role | Win rate on Beach Ball | Matches | How sure | vs Brawl Ball |
|---|---|---|---|---|
| thrower | 53% | 88 | fairly reliable | +16 pts |
| support | 53% | 364 | reliable | -8 pts |
| tank | 52% | 461 | reliable | -3 pts |
| assassin | 51% | 1,069 | reliable | +6 pts |
| controller | 50% | 259 | reliable | -5 pts |
| fighter | 49% | 1,729 | reliable | +1 pts |
| sharpshooter | 49% | 615 | reliable | +6 pts |
| marksman | 44% | 260 | reliable | -4 pts |
Roles are the coaching model's class per brawler.
Most picked on Beach Ball
How often top players take a brawler onto Beach Ball, and how it went. Popular is not the same as good.
- Griff — picked in 43% of battles, 50% over 301 matches (reliable) (coin flip).
- Wendy — picked in 42% of battles, 51% over 111 matches (fairly reliable) (coin flip).
- Stu — picked in 32% of battles, 50% over 377 matches (reliable) (coin flip).
- Nori — picked in 30% of battles, 51% over 103 matches (fairly reliable) (coin flip).
- Rico — picked in 29% of battles, 51% over 127 matches (fairly reliable) (coin flip).
- Mortis — picked in 25% of battles, 52% over 160 matches (fairly reliable) (coin flip).
- Surge — picked in 24% of battles, 47% over 281 matches (reliable) (popular but losing).
- Max — picked in 19% of battles, 46% over 80 matches (early signal) (avoid).
How to read these numbers
A win rate only means something when enough matches sit behind it. Next to every number we say how sure we are:
- reliable — 200 matches or more: a solid basis for a verdict.
- fairly reliable — 80 to 199 matches: enough to spot a real pattern.
- early signal — 30 to 79 matches: a hint, not a verdict.
- too few matches — fewer than 30 matches, so we do not show a win rate yet.
A 60% win rate over 40 matches can easily be luck; a 54% win rate over 800 matches is a real edge. Brawlers with fewer than 30 matches are listed without a win rate on purpose.
The coaches' view on Beach Ball
The coaching model's view of Beach Ball, next to the measured numbers above. When the two disagree, trust the one with more matches behind it.
The coaching model has no map-specific notes for Beach Ball yet. Use the Brawl Ball mode ranking next to the measured numbers above.
Mode context
Beach Ball is a Brawl Ball map. Read the mode guide for the win condition and role requirements, then apply the map-specific picks above.
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Same mode, different layout. Compare before you build your Brawl Ball pool, or start from the Brawl Ball mode guide.
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The measured numbers on this page come from 1,166 Ranked battles of top players on Beach Ball in the last 21 days. 12 brawlers have enough matches here to show a win rate; 58 more were picked too rarely. Matches played before the latest balance change count for less, and no win rate is shown below 30 matches.